Logik Live #67: It’s the Car Show with Renée Tymn!
Andy Milkis Andy Milkis

Logik Live #67: It’s the Car Show with Renée Tymn!

2021 Flame Award Winner Renée Tymn returns to Logik Live for the Car Show! Renée showed off several techniques related to car cleanup, from getting rid of reflections to darkening windows, and everything in between.

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Logik Live #66: Mocha Pro 2022
Andy Milkis Andy Milkis

Logik Live #66: Mocha Pro 2022

Mocha from Boris FX is celebrating it’s 20th anniversary and the release of Mocha Pro 2022. My guest this week is Ross Shain, Lead Product Manager for Mocha.

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Logik Live #65: Virtual NAB 2021
Andy Milkis Andy Milkis

Logik Live #65: Virtual NAB 2021

Get ready for the BIGGEST Logik Live of the Year! It’s our Virtual NAB Show! Our star-studded lineup just got better! We now have fantastic presentations from Flame Artists David Crites, Finn Jäger, Randy McEntee, Renee Tymn and Tim Farrell. Then Flame Family Product Manager Will Harris is going to fill us in on the latest Flame developments. After the presentations we’ll do a Q&A with all of our guests and give away some prizes! And we launched a new ONE FRAME OF WHITE contest for 2021!

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Logik Live #64: Managing Your Studio with NIM v5
Andy Milkis Andy Milkis

Logik Live #64: Managing Your Studio with NIM v5

This week we are going to take a look at NIM v5 with Andrew Sinagra from Nim Labs. NIM is a complete studio management solution, from production planning to project management and financial analysis. Plus, NIM has some excellent, built-in integrations with Flame and other production apps.

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Logik Live #63: Joel Osis Returns!
Andy Milkis Andy Milkis

Logik Live #63: Joel Osis Returns!

Joel Osis returns to take us through one of his latest projects. It's a perfect example of what makes Flame so great: Shots that ended up being bigger than expected, Hidden fluid morphs in the offline and last minute gotchas. A phenomenal presentation!

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Logik Live #62: Whatcha Workin’ On?
Andy Milkis Andy Milkis

Logik Live #62: Whatcha Workin’ On?

For this episode of Logik Live we're doing an old-fashioned user group style Zoom chat. The topic: Whatcha workin' On?" - an informal chat about, well, what we're all working on!

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Logik Live #61: Sapphire 2021.5
Andy Milkis Andy Milkis

Logik Live #61: Sapphire 2021.5

For more than 20 years Sapphire plug-ins have been a “must have” for Flame artists around the world. My guests were Brian Fox, Director of Product Marketing and Larissa Supnik, Lead Sapphire Engineer, both from Boris FX. They gave us an insider's look at some hidden gems in the Sapphire effect arsenal with our friends Brian and Larissa from Boris FX. We’ll explore the amazing S_Effect & S_Transition, S_FreeLens, S_UltraGlow and S_UltraZap plugins.

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Logik Live #60: Developing the Look with Hardave Grewal
Andy Milkis Andy Milkis

Logik Live #60: Developing the Look with Hardave Grewal

For Flame artists who haven't done a lot of grading, knowing where to start can be intimidating. Hardave Grewal is a Toronto based Colorist and Flame artist, working primarily in commercials and feature films. Hardave will be going through the process of color grading with a focus on maintaining the photographic intent created on set and “finding” the look. Using Davinci resolve, he will discuss how we go from capture to display, covering contrast, balancing shots, LUTs, color management, creating different looks and maintaining them over a commercial or feature film. This presentation is meant to give you a greater understanding of color grading and how these techniques can be used to make you a better colorist in Flame.

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Logik Live #59: Grant Kay Returns!
Andy Milkis Andy Milkis

Logik Live #59: Grant Kay Returns!

The heart, soul and voice of the Flame Learning Channel returns to Logik Live! Join us at 2pm ET on Sunday August 22nd as Grant Kay returns with his latest tips and tricks on how to get the most out of Flame!

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Logik Live #58: The Dev’s Perspective with Autodesk’s Jasmin Frenette
Andy Milkis Andy Milkis

Logik Live #58: The Dev’s Perspective with Autodesk’s Jasmin Frenette

The Summer of Flame continues! Software Manager Jasmin Frenette joins us to discuss Flame from the developer's perspective. Did you ever wonder how features are selected? What is the development cycle like? What is the process to go from feature idea to realization? We'll cover all this and more with this fabulous look at how our favorite VFX app is made.

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Logik Live #57: Make your own ML Tools with Nuke's Copycat
Andy Milkis Andy Milkis

Logik Live #57: Make your own ML Tools with Nuke's Copycat

I've had a blast experimenting with Nuke's Copycat, which lets you train your own Machine Learning models and use them as compositing tools. I'll show you Copycat from a Flame Artist's perspective: How it works, different use cases and how to setup Pybox so you can use your trained Copycat models from right inside of Flame!

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Logik Live #55: It’s Kirk Balden!
Andy Milkis Andy Milkis

Logik Live #55: It’s Kirk Balden!

My guest this week is Kirk Balden, a NY based Flame Artist and great friend to the Logik Community. Kirk is going to show off some great 3D tracking techniques that work better in the classic Flame 3D Analyzer: What to do when you can't get a solve, Lewis Saunders’ Find-a-Point and (quickly) make it work with the new camera analysis, using use FaP to get a perspective grid track on an irregular object for a bit of paint work, and how to use a 3D solve to track an extended bicubic for a handy 3D warp gag.

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Logik Live #54: Fred Warren Returns!
Andy Milkis Andy Milkis

Logik Live #54: Fred Warren Returns!

Logik Live is back and and the Summer of Flame continues! Autodesk's Fred Warren returns to continue looking at the new features in the Flame 2022 release. We look at “gotchas” that can help you with the new Camera Analysis node, improvements to the GMask Tracer and the new Color Management node in Image.

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Logik Live #53: Stories of Old Flame
Andy Milkis Andy Milkis

Logik Live #53: Stories of Old Flame

There's an epic thread on the Logik Forum called "Stories of Old Flame" and reading it made me so nostalgic! Our favorite VFX app has come a long way since 1993. Let's take a look at how it all began and talk with some of the people who were there and have been a part of the adventure along the way! My guests this week are Kirk Balden, Mb Emigh, Jean-Francois Panisset, Jake Parker, Sinan Vural and Wally Rodriguez.

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Logik Live Ep #52: Flame 2022 with Will Harris
Andy Milkis Andy Milkis

Logik Live Ep #52: Flame 2022 with Will Harris

Flame Family Product Manager Will Harris returns to Logik Live to talk about the new Flame 2022 Release! We'll cover the new S.L.A.M. Camera Tracker, NDI features, Tangent Arc Panel Support, New Color workflows and much, much more!

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Logik Live Ep #51: The Keying Show!
Andy Milkis Andy Milkis

Logik Live Ep #51: The Keying Show!

It's the Keying Show with my special guest, Richard Betts! Richard, based in Auckland, NZ, is going to take us through all the different types of keying in Flame:

  • RGB/RGBCYMK “old school keyers”

  • Difference keyer

  • Modular Keyer

  • 3D Keyer

  • Diamond Keyer

  • Colour Warper

  • Master Keyer

Then Richard will deep-dive into the IBK keying technique and share a bunch of tips and tricks for how you can nail that perfect key!

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Logik Live Ep #50: 15 Things in Flame that Andy Brown Can’t Figure Out
Andy Milkis Andy Milkis

Logik Live Ep #50: 15 Things in Flame that Andy Brown Can’t Figure Out

It’s The 50th Episode of Logik Live! Logik Live was founded as a way for the community to share knowledge. For our 50th we’re gonna take that to a whole new level! LA-based Flame Artist Andy Brown has a list of 15 things in Flame that he can’t figure out. Are they bugs? Is he using them wrong? Is there a better way? It’s an excellent opportunity for everyone to learn!

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Logik Live Ep #49: VFX Stock with ActionVFX.com
Andy Milkis Andy Milkis

Logik Live Ep #49: VFX Stock with ActionVFX.com

Get ready for an action-packed Logik Live! My guests are Luke Thompson (COO) and Zac VanHoy (Lead Product Designer) from ActionVFX.com, makers of the best VFX Stock content anywhere: Smoke, Fire, Water, Explosions, Particles...and more! We'll learn how they acquire and produce their elements, see some shot breakdowns and hear about their latest project: People & Crowds.

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